11/10/2023 0 Comments Resident evil 2 remake g virus stage 4This path takes you down over to the Drug Testing Lab. Now go out into the Greenhouse and bear left. These open the trap door and Drug Test Lab locks. Then go over to the console on the right and enter the following codes: Interact with the console in front of you to get the Dispersal Cartridge. To kill them, you need to pop the pulsing bulbs that grow on their chest, arms and legs.Īt the end of the corridor you’ll get into the Greenhouse Control Room. Turn and go through the door on your left, this leads to an overgrown corridor with a new enemy - plant zombies. When you’re done, go through the door next to the Umbrella logo to get to the Presentation Room. Walk through the corridor and into the lobby, there’s a Typewriter and some supplies around the room, so fill your boots. Go across the bridge, then activate the bridge to get over to the East Area. Now go back to the Main Shaft and extend the bridge using the console on the left. This releases the zombie in the nap pod, so shoot it, but it also gives you access to the last Hip Pouch. Then pick up the Signal Modulator next to the dead guy, then turn around and go back to the Nap Room.Įxamine the Signal Modulator in your inventory, switch it to the “OSS” channel, then match the dials to the screenshot below: Take the note from the dead Special Forces soldier on your right, and your main objective will change. Now head back into the hallway where you left Sherry, then go through the door to the south and into the “Main Shaft”. Combine it with your current wristband to get the General Staff band. Inside the Nap Room, search the lockers on your left to get an upgrade for the Spark Shot, then take the upgrade to your Umbrella wristband from the zombie’s wrist on your right. Be on guard, since a zombie might have woken up, but turn right once you’re through, and go into the nap room at the end of the hall. Once they’re done for, make your way to the far side of the cafeteria - taking out a fourth zombie on your way - and climb up the ladder.įollow the shaft around, and drop down into the kitchen area. The noise will wake up another to your right, so make sure you’re not surprised. Kick things off by shooting the one directly in front of you, then move over to the left and deal with the one feasting on the corpse on the floor. Go inside and get ready to kill some zombies. The first door on your right goes into the unlit Cafeteria. In this spooky corridor, walk forward and turn left at the end, then right. Store or retrieve any weapons and ammo you need, then head around to the northwest towards the Cafeteria. To the left of the front desk with the Umbrella logo is a side-office with a Typewriter and an Item Box. With Sherry resting, pick up the map of the lab from the desk behind you, then go back out into the hallway. Once inside, head over to the left and Claire will put Sherry down on the bed in this Security Room. To see this content please enable targeting cookies.Īs you leave the cable car, carry Sherry forward and to the right, going through the front door of the NEST facility. In a rare moment of compassion, Annette invites Claire down into Umbrella’s NEST laboratory to try and cure Sherry, but like everything she’s been through so far, it’s not going to be simple. Not only are her parents megalomaniac biochemists, but now she’s been implanted with the G-Virus. 2 New Weapons, Birkin's Pipe & Leon's Lightning Hawk, which can be unlocked & upgraded via G-Virus Corpse Autopsies & Research.Poor Sherry can’t catch a break.G-Stage 3, featuring a custom-built animation set, boasts plenty of mobility, armor, health, and can acquire increased mobility by taking damage (like the Berserker's enrage ability).(Encountered through G-Stage 1 Variant 2) G-Stage 2 has more mobility & health than its Stage 1 counterpart, and has the ability to 'Bind' and crowd-control XCom Operatives.(By default, Variant 1: MinForceLevel=3, Variant 2: MinForceLevel=9) The second variant evolves into G-Stage 2 upon its demise. G-Stage 1 comes in 2 variants: the first variant evolves from a cloned William Birkin Civilian that can be found in Advent Retaliation missions. They are most commonly found in Advent Retaliation missions. All 3 stages have Faceless Regeneration & Scything Claws. 3* New, Custom Enemies - based on the Faceless enemy type: G-Stage 1, G-Stage 2, and G-Stage 3.
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